KOMBEA ZUZ (COCK FIGHT)
This game is played in a large open area; it requires 2 or more players, the more the merrier. A large circle is drawn with chalk on the floor, all the players stand inside the circle, they stand on one leg and the other is folded behind their backs, they may hold the folded leg with their hands for additional support. The game begins when the players say ‘Ready!’ Any player who puts his folded leg down or whose standing leg touches the circle is out. Players try to push each other with their shoulders so that the opponent is forced to put down his leg or steps outside the circle and is declared out. Players must jump about in the circle, if a player is caught standing in one place they are declared out. The objective of the game is to be the last remaining player in the circle.
LOGORIO (7 TILES)
The game is played in teams, 2 teams are designated from the players assembled. One team choose to be ‘keepers’, and the other are ‘strikers’. The keepers, pile 7 tiles one on top of the other in a stack and the strikers try with a tennis ball to break this stack. Each player in the strikers’ team gets 3 chances to knock the tiles down, they do so by standing at a marked distance and aiming for the stack. If the keeper standing guard behind the tiles or any other keeper, catch the ball (thrown by the striker to break the tiles) after one bounce alone, that striker’s turn ends there even if he has not completed his 3 given chances. If a striker is successful in breaking the pile, the striker team then disperses, the keeper team now assumes the roles of fielders. The striker’s aim is now to re-construct the broken pile of tiles while avoiding getting hit by the ball. The keepers try to keep the strikers from re-building the stack while trying to hit the players of the striker team with the ball. If the ball hits the strikers’ legs below the knee and the arm below the elbow, the player is not out, anywhere else on the body is considered out. The strikers may kick the ball away from the keepers, but the keepers may not break down a tile stack as it is being assembled by the strikers. Once all the 7 tiles are piled in a stack, the striker team must shout out ‘Logori’, the game ends there. The strikers are declared winners. The keepers can also win the game if they successfully hit any one player of the strikers’ team with the ball, also if when the tiles are struck, during the first part of the game, if any keeper catches the ball after one bounce, the keepers win that game.
There are 2 games youngsters played with cashew nuts. One game involves the players standing at a marked distance from a tree or a wall. Each player throws a ‘Boto’ (large cashew nut) hard against the floor, it bounces on the wall or tree and the player tries to catch it. If the player manages to catch the nut he threw, he wins the game and can claim his opponents’ cashew nuts for himself.
In the other game, a rectangle is drawn on the floor, the cashew nuts are then placed in a line on any one of the long sides of the rectangle. The first nut from the left must be placed vertically, the rest are placed in a horizontal position. The players then stand at a considerable distance (approximately 10- 15 meters) away from the cashew nuts and try to strike the nuts with another cashew nut. The aim of the game is to dislodge the nuts from the line and out of the rectangle. The player who successfully accomplishes this, claims the cashew nuts that have fallen outside the rectangle for himself and gets another turn at striking.
This game requires 2 players; the players sit opposite each other across a table or on the floor with some space between them, one player holds up about 20-30 broomsticks (each 5 inches in length) in one hand at an arms distance from the floor, the player then throws or releases the sticks onto the playing area (table/ space between players) letting them fall on each other in a heap. Using a spare broomstick, the players then take turns to remove the fallen sticks without moving any other sticks in the process, even ones on which the stick the player is trying to remove, is resting upon. The game ends when all or most of the sticks are cleared from the playing area. The winner is the player with the most sticks removed.
This game requires 2 players; the players sit opposite each other across a table or on the floor with some space between them, one player throws or releases a handful of broken bangle pieces onto the playing area (table/ space between players) The player then tries to remove the pieces, single bit by bit without displacing or moving slightly the rest of the pieces. If the first player moves any bangle bits, while trying to remove another piece, his turn is over. The second player then throws the bangle bits onto the playing area and works to collecting a higher number of pieces. The aim of the game is to collect more bangle bits than your opponent.
GODDDE (GAME OF MARBLES)
This game is generally played by 2 players or in teams. A rectangle is etched on the floor with a depression at its centre (Mill). Each player starts with 5 marbles, from a marked distance of 4 meters away from the rectangle, the player holds 4 marbles and swings them towards the rectangle, the marbles may either roll outside the rectangle, into it or fall into the Mill. The scoring for the placements is as follows, outside the rectangle: 2 points, inside the rectangle: 10 points, marble in the Mill: 20 points and the player gains a second chance. Once the scoring is noted, the opponent may take the marbles that have rolled outside the rectangle and place them anywhere on the border of the rectangle. If a marble has fallen into the Mill, the player removes the marble from the Mill and places it where he desires, inside or on the border of the rectangle. The opponent then proceeds to select a marble placed in a difficult position for the player to hit. If the player manages to strike the marble, he attains an additional 25 points, if the player misses, his turn is over and the opponent then swings their 4 marbles into the rectangle. If however, the player had a succeeded a second chance by landing his marble into the Mill, now would be the time to redeem his chance. The winner is the player with the highest score.
FATRANIM (5 STONES)
This game is more popular with women and girls. 5 stones are placed in a line on the floor, the player chucks the first one into the air while trying to pick the second one off the ground, in time to catch the first stone. If she misses, she starts again. The player then throws the second stone into the air while trying to pick the third one off the floor, in time to catch the second one. This continues till all the stones have been picked up and are in the player’s palm. The player then tosses all 5 stones into the air and catches them on the back of her hand (palm faced downwards, fingers spread). If any stones fall down, she repeats the process, throwing all the stones from palm into the air and picking those of the floor, in time to catch the ones she has tossed. The game ends when she has collected all the stones in this manner.
ATTYA PATTYA (CRUSADA / HOPSCOTCH)
This game can be played by any number of players, a hopscotch grid is drawn on the floor and numbers are written in ascending order in each box, the square should be large enough to fit a foot in. The player must hop on one leg into all of the boxes in order and return to the beginning of the grid. The player then throws a tile piece (‘Tickri’), a flat stone or a dried mango seed to land on square one. The Tickri must land inside the box without touching the border or bouncing out. Failing which, the player forfeits her turn and passes the stone to the next player. If the player succeeds, however, she must hop on one leg through the squares, in numerical order, skipping the box in which the Tickri rests. Only one foot is allowed in each box, the player must have only one foot touching the ground, unless there are two linked squares. In which case, the player puts down both feet simultaneously (one in each square). While on the way back from the top of the grid to the beginning, the player must stop right before the box in which the Tickri rests, lean down and pick the Tickri up. The player then hops over the now empty box and continues hopping to the start. It is then the turn of the next player. If the player completed the grid with their Tickri on square one, she then throws the Tickri onto square two on her next turn. If the player steps on a line, hops into the wrong square, or steps out of the square, the player loses her turn. The aim is to complete the grid with the Tickri on each square.
This is a two player game. Each player has 9 black and yellow pawns respectively. (Alternately shells and stones are used). The game board is made up of a large square divided into smaller squares (see diagram). Each player alternately places their pawn at a chosen join/ corner of the square. The aim of the players is to construct a line (‘tiktem’) of 3 of his pawns. The players may block or counter their opponent’s move by placing their pawns strategically. The game ends when 3 ‘tikems’ are assembled by any one player.
In leap frog one player bends over with his hands on his bent knees, assuming a frog-like position. The other players in turn place their hands on the ‘Frog’s’ back and vault over him, each then running in line a few steps forward and crouching in front of the first player assuming the ‘Frog’ position, forming another back to vault over. This continues till all the players have jumped and/or crouched down as frogs. The last player in line has to jump over all the other players’ backs. This game can be continuous and non-ending if the first player stands up and jumps over the others’ backs and continues crouching in line, followed by the second player and so on.
This game involves using discarded cycle/ car tires or ‘Hoops’. The player uses a stick to roll the tire in a line. The aim of game is to keep the Hoop rolling and not letting it touch the ground.
A ‘Bourno’ is a wooden cone with grooves running along the sides of the cone, with a nail at the narrow end of the cone. A length of string is wrapped around the top, base up and is pulled at by the player causing the top to spin. The player whose top out-spins others is declared the winner.
In this game a grid is used wherein one or more lions are opposed by numerous weaker animals like goats. The powerful animals can kill or take the weaker animals by jumping over them in a straight line to a vacant square beyond. The weaker pieces do not have this power, but acting upon powerfully together, they are able to trap or hem in the stronger opponents remaining, while immobilization by the weaker pieces brings them victory. Strong pieces win when there are too few of their opponents left to be able to entrap them, while immobilization by the weaker pieces brings them the satisfaction of winning.
The game can be played by either two, four or six players; the players are then divided into teams. The team that wins the coin toss may opt to strike first. To play the game, a circle (‘Bodo’) is drawn in the middle of the playing area. A player from the opposite team stands near the Bodo holding two marbles. The striking team stands at a 10 meter distance from the Bodo. Each player of the striking team then throws the marble towards the Bodo. The thrown marble may then either enter the Bodo, barely cross it or simply pass through it. If it is the latter two of the three, the player standing guard near the Bodo may drop the marbles he holds onto the opponents passing/crossing marbles to stop them.
If that marble stops near the Bodo, it becomes a bodlo. This means that the player is caught in the Bodo and he cannot play for some time. Thus even if the other player of the same team had already thrown a marble, with an advantageous position to strike or say, if he was far away from the circle, he has to go back and throw the marble again. If he gets caught in the Bodo like his team member, then the other team gets a chance to throw. In case he succeeds in throwing the marble near the circle, then the three are placed either on the circle, in the middle of the circle, or in a straight line keeping the opposition player marble in the middle. Now the player has to strike and remove the marble out of the circle. If he manages to remove all three, he can continue with the game and the other player is also free to join him. He continues to strike the opposite player’s marbles. His partner meanwhile, picks up the marble as soon as it is out of the Bodo. Now if this player misses a hit, both the partners go back to the marked line and tries to throw their marbles between the two marbles so that they are equidistant, since the marbles are not allotted to each of them. Hence forth they are supposed to hit only the marble that is allotted to them. If by mistake one player hits the other partner’s marble even while throwing his marble, then it is said to be a Kus and the results in dismissal. If they succeed in making the marble of the opposite players beyond the marked line and if at one point they miss their allotted marbles, then the game comes to an end. Now the Gus starts, the losing players bring their marble with the elbow, holding the earlobe with the hand of the same side. The marble is to be brought in this way up to the Bodo. In case the marble falls into a hole or a ditch, then it is removed with both elbows. The Gup is like a punishment for the opposite team.